Part-time developers
80 hours a month, for a light but steady backlog.
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Hire remote developers · Hourly, part-time or full-time · USA and Canada
Developers who pass four checks, then stay online at least 4 hours a day in US Eastern time.
In short
Hire IT people from our team for the hours you need. They stay on our payroll, we cover for leave, and you direct the work. Pick the way of buying that fits how steady your work is.
PromotEdge International is an international strategy, technology, marketing and design company. Businesses in the USA, Canada and other markets hire remote developers, designers and QA testers from us to add to their own teams: by the hour for fixes and support, or as dedicated developers for steady work. Our delivery team is in India, and the people you hire work in your tools, under your lead.
Start small, and change the way you buy as the work grows.
80 hours a month, for a light but steady backlog.
If you need one project built and handed over, outsourcing it is simpler than hiring.
Roles we staff: React, Node.js, Python, PHP, .NET and Java developers, full stack and front end developers, Flutter, React Native, iOS and Android developers, WordPress and Shopify developers, UI/UX designers, QA testers, DevOps developers, AI developers and data analysts. Each has its own page above.
Brands we have worked with
Work delivered from India. Results are shared one to one, under NDA.
We use these details only to reply to you.
Rather talk now?
A rough note through the form on what you sell and what needs to change.
How people find you today, where inquiries get lost, then a call in your working day.
The work, who does it and how it is measured. Nothing starts until you approve it.
Our team in India does the work, with calls set in your working hours.
Every number we report shows its source and date range, and we travel to our clients every 3 to 4 months.
The tasks, the stack, how many hours you expect and who the person will report to.
We put forward someone from our team who has passed our four checks, and you interview and approve them before they start.
Hourly, part-time or full-time, month to month, with the overlap hours and how time is reported. The first week is a paid trial on a real task.
Your hire gets accounts in your systems and a briefing from your lead.
Hired people work in your repository, task board and chat, under accounts you control and can switch off.
In the USA, a copyright transfer needs a signed writing, so the contract assigns the code and every deliverable to you once paid for. We keep no rights in it.
Every engagement is covered by an NDA, on your template or ours.
Your developer is online at least 4 hours a day inside US Eastern time, for stand-ups, questions and reviews.
You interview each person and approve them before they start.
The first week is a paid trial on a real task, so you judge the work before you go on.
No long lock-in. Hourly work comes in blocks of 40 hours, part-time is 80 hours a month and full-time about 160.
If a person is not the right fit, we replace them within 10 business days at no extra cost.
Every developer passes four checks before you meet them: a technical test, a code review, a spoken interview in English and a reference check.
Choose by how steady your work is and who will run it.
| Question | Hourly | Dedicated developer | Fixed-scope project |
|---|---|---|---|
| Fits when | Work comes in small, uneven pieces | You have steady work and a lead to direct it | You can describe the whole job before it starts |
| Who runs the work | Your team, task by task | Your lead, day to day | Our team, against the agreed scope |
| What you pay for | The hours worked, in blocks of 40 | About 160 hours a month, month to month | The scope |
| Watch out for | Tasks waiting when the block runs out | Paying for time when the backlog runs thin | Every change becomes a new quote |
Hiring remote developers from us means adding people from our team to yours, for as long as you need them. You choose the work and set priorities, and we handle recruiting, payroll, equipment and cover for leave. For a skill gap or a busy quarter, see IT staff augmentation services.
It suits a company with work to do and someone who can direct it. If nobody on your side can set tasks and review the result, a fixed-scope build or our wider technology services are usually a better fit.
There is no public price list, because the cost follows the job.
You see the rate and the terms in writing before anything starts. Every engagement is covered by an NDA, and the contract assigns the code and every deliverable to you once paid for; we keep no rights in it.
Yes. You buy hours in blocks of 40, which suits fixes, small features and occasional support. See hourly developers.
Yes. You can hire one developer, or a small team with a lead, as a dedicated development team.
React, Node.js, Python, PHP, .NET and Java developers, full stack and front end developers, Flutter, React Native, iOS and Android developers, WordPress and Shopify developers, UI/UX designers, QA testers, DevOps developers, AI developers and data analysts. Each role has its own page, linked above.
Hourly work is bought in blocks of 40 hours. Part-time is 80 hours a month, and full-time about 160 hours a month. Every engagement runs month to month, with no long lock-in.
Yes. We put forward someone from our team, and you talk to them about your work. You approve every person before they start.
Your developer is online at least 4 hours a day inside US Eastern time, for stand-ups, questions and reviews. India is 9.5 to 13.5 hours ahead of most of the USA and Canada, so the rest of the day runs through your night.
Every developer passes four checks before you meet them: a technical test, a code review, a spoken interview in English and a reference check. Then you interview them yourself.
The first week is a paid trial on a real task. If the person is not the right fit later, we replace them within 10 business days at no extra cost.
Hourly work is bought in blocks of 40 hours; part-time is 80 hours a month and full-time about 160 hours a month, all month to month with no long lock-in. Every engagement is covered by an NDA, and the contract assigns the code and every deliverable to you once paid for; we keep no rights in it. You interview and approve every person before they start, and the first week is a paid trial on a real task. The people you hire are online at least 4 hours a day inside US Eastern time. If someone is not the right fit, we replace them within 10 business days at no extra cost. Every developer passes four checks: a technical test, a code review, a spoken interview in English and a reference check (for designers, a practical design test and a review of past work take the place of the first two). You get an estimate before work starts, hours go into a shared weekly timesheet that you approve before we bill, and the block you buy is your monthly cap unless you add hours in writing. Staff augmentation ends on 30 days' notice, with a handover.
Avijit Bhattacherjee, who leads our website coding team, front end and back end, oversees our developers. We travel to our clients every 3 to 4 months, and we are available round the clock, 24x7, as per your location.
A real person reads every message and replies.
The in-house versus outsourced question is usually asked as a choice between two, and answered as if cost were the only measure. There are three routes, and each wins on a different measure: in-house on control, outsourcing on delivery risk, augmentation on speed and flexibility. This guide compares them on cost, speed and control with the public figures that exist, and says which fits which situation. It sits under our main guide on what staff augmentation is.
Staff augmentation and managed services both put an outside provider's people to work for you, and the two are often sold under the same roof, which is why they are confused. The difference is who manages the work, and that one difference changes the price, the risk, the contract and the kind of team that benefits. This guide sets the two side by side, says which fits which situation, and shows how most teams end up using both. It sits under our main guide on what staff augmentation is.
Four kinds of work. One plan.