An app that should be a website
If people use it once a year, a fast mobile website is cheaper and easier to find. We say so.
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Mobile app development · iOS and Android · USA and Canada
PromotEdge International works as a mobile app development company for businesses in the USA, Canada and other markets. We plan, design, build and launch iOS and Android apps, with the back end they need, and publish them in your own App Store and Google Play accounts. Our delivery team is in India.
An app your customers or staff actually use, published under your name in both stores.
In short
An app earns its place on a phone when it does a job better than a website can: offline use, notifications, the camera or location. We start by checking that your idea needs an app at all, then build the smallest version worth releasing.
Once your app is live, see our app store optimization services page.
Every stage, or only the ones your team is missing.
| Service | What you get |
|---|---|
| Discovery and scope | Who uses the app, the jobs it does, and the first version written down for you to approve. |
| UI/UX design | Flows and screens for iOS and Android, tested as a prototype before code. |
| App development | |
| Back end and APIs | The server, database and admin panel behind the app, and links to your existing systems. |
| Testing | Tests on real devices and screen sizes, and beta releases to your team before launch. |
| Store launch | Store listings, screenshots and submission for Apple's review and Google Play's checks. |
| Updates and support | Fixes, OS updates and new features after launch. |
Part of our software development company work.
Brands we have worked with
Work delivered from India. Results are shared one to one, under NDA.
We use these details only to reply to you.
Rather talk now?
A rough note through the form on what you sell and what needs to change.
How people find you today, where inquiries get lost, then a call in your working day.
The work, who does it and how it is measured. Nothing starts until you approve it.
Our team in India does the work, with calls set in your working hours.
Every number we report shows its source and date range, and we travel to our clients every 3 to 4 months.
Typical situations, not results from a named client.
If people use it once a year, a fast mobile website is cheaper and easier to find. We say so.
Big first releases ship late. We launch the core job first and add from real use.
Apps that break store rules are sent back. We check the guidelines before submission.
Phones and operating systems update every year, so apps need regular care.
We test the idea against the job it must do, and agree the first version.
Clickable screens, tried by your team or real users before code.
Regular test builds you install on your own phone.
A beta for your team, then submission from your developer accounts.
We watch crash reports and reviews, and plan the next release.
A mobile app development company turns an idea into an app people install: the plan, the design, the app itself, the server behind it, and the launch in the stores.
Both stores check apps before they go live. Apple reviews every app and update against its App Store Review Guidelines, and Google Play applies its Developer Program Policies. Each store also charges the app owner a developer account fee. We publish from your accounts, so the app and its reviews stay yours.
Avijit Bhattacherjee, who leads our website coding team, front end and back end, leads development, with our UI/UX designers on the screens.
There is no public price list, because the cost follows the job.
Store fees, hosting and third-party services are separate and paid by you. You see the scope and the fee in writing before work starts.
It plans, designs, builds, tests and launches apps for iOS and Android, including the server and admin panel behind them, and supports them after launch.
An app makes sense when people use it often, or it needs offline use, notifications, the camera or location. If not, a fast mobile website is usually cheaper and easier for people to find.
You should.
It varies by store and by app. We submit with time to spare before any launch date, and fix anything a reviewer flags.
Yes. Reviews run on video calls in your working hours, and you install test builds on your own phone. We travel to our clients every 3 to 4 months, and we are available round the clock, 24x7, as per your location.
A real person reads every message and replies.
An app is not finished at launch. Phones update, Apple and Google raise their rules every year, libraries go out of date, and users find bugs the tests missed. An app that is not maintained eventually stops installing on new phones or drops out of the store. This guide sets out what maintenance covers, the fixed fees and yearly platform requirements from Apple's and Google's own pages, and a way to budget the work from public rates. It is part of our guide to app development cost. We publish no rate card of our own.
If an app needs to run on both iPhone and Android, the first technical decision is usually whether to write it once in a cross-platform framework, and if so which. Flutter and React Native are the two most common choices, and they take different routes to the same goal. This guide compares them on their own documentation: the language, how each draws the screen, the platforms they reach, and what that means for design, team, performance and upkeep. It is part of our guide to app development cost.
Healthcare app development cost is asked as one question and answered badly as one number. The honest answer is a method: the hours the app takes multiplied by what those hours cost, plus the hours the rules add, plus the small fees and the large recurring costs after launch. This guide gives the method with public wage data, names the rules that add work, and shows where the money goes. It does not quote our prices, because scope decides them, and it does not cite a vendor price survey, because we did not open one as a primary source. It sits under our main guide to healthcare digital marketing. It is general information, not legal advice.
"How long will the app take?" is usually the second question after "how much?", and the two are linked: time is most of the cost. The answer depends less on the technology than on how much the first version tries to do, how many platforms and systems it touches, and how quickly decisions get made. This guide gives phase-by-phase timelines from public sources, explains what stretches or shortens a build, and shows how an MVP gets a first version out sooner. It is part of our guide to app development cost.
Four kinds of work. One plan.