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How much does it cost to build an app? Published ranges and what moves the price

"How much does it cost to build an app?" is the most common question we hear from founders and operations leads, and the honest first answer is "which app?" This guide gives the published ranges with their sources and dates, explains what moves the price, compares the three ways to build (native, cross-platform and web app), and shows how to get a quote you can set beside another. It is written for companies in the USA and Canada commissioning an app for the first time. PromotEdge International builds apps with a technology team in India; the figures here are the market's, not ours.

Reviewed by Benjamin SardarUpdated 8 Nov 20267 min read

The short answer

How much does it cost to build an app?

Building an app costs whatever its written scope takes to build at the team's hourly rate. Clutch's resource on app costs (updated 21 September 2026, from verified client reviews) puts the average mobile app project at $90,780 over about 11 months, with hourly rates of $25 to $49 for most listed firms and $50 to $99 in the USA. Simple apps cost far less than the average; platforms, integrations and design move the number most.

Key takeaways
  • Clutch (21 Sep 2026): the average app development project costs about $90,780 and takes about 11 months. An average, pulled up by large projects; a simple app sits well below it.
  • Rate depends on the team's country: $50 to $99 an hour in the USA, $100 to $149 in Canada and Australia, $25 to $49 in India, the Philippines, Ukraine and Mexico, per Clutch's pricing page.
  • The biggest cost decisions are made before a line of code: which platforms, how many features in version one, which systems it must connect to, and how polished the design must be.
  • Native iOS and Android, a cross-platform codebase, or a progressive web app are different cost structures as well as different technologies.
  • Budget for after launch: app store maintenance, operating system updates, monitoring and fixes continue every year.

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Published app development cost figures, with sources and dates

Market estimates from the sources named, read on 8 November 2026. A range to check a quote against, not our prices.

Sources: Clutch app cost resource and pricing page, updated 21 Sep 2026; US Bureau of Labor Statistics, modified 27 Aug 2026.
FigureValueSource and basis
Average app development project$90,780.11Clutch, verified client reviews, updated 21 Sep 2026
Typical timelineAbout 11 monthsClutch, same page
Typical hourly rate, listed firms$25 to $49 an hourClutch, same page
Average hourly rate by countryUSA $50 to $99; Canada and Australia $100 to $149; Poland and Spain $50 to $99; India, Philippines, Ukraine, Mexico $25 to $49Clutch software developers pricing page, 21 Sep 2026
Median pay, US software developers$134,040 a year (2025)BLS Occupational Outlook Handbook, modified 27 Aug 2026

An app is software that runs on a phone or tablet, either installed from an app store or opened in a browser. Pew Research's 2026 mobile fact sheet finds 91% of US adults own a smartphone, which is why the question comes up so often and why the platform decision matters.

This article is part of our technology guides. The wider question of what any custom software costs, and the three pricing models, is in how much does custom software cost.

What do published sources say an app costs to build?

The largest public dataset is Clutch, which collects pricing from verified client reviews of app development companies. Its resource on the cost to build a mobile app, updated 21 September 2026, says the average cost of app development projects is $90,780.11, the timeline is about 11 months, and hourly rates are $25 to $49 for most listed firms. Treat the average as a ceiling for comparison; it is no typical price: a few large projects pull it up, and a simple app with a handful of screens costs far less.

Where the team sits changes the hourly rate more than anything else. Clutch's software developers pricing page, updated the same day, lists average hourly cost by country: $50 to $99 in the USA, $100 to $149 in Canada and Australia, $50 to $99 in Poland and Spain, and $25 to $49 in India, the Philippines, Ukraine and Mexico. For building in-house, the US Bureau of Labor Statistics puts the median pay of software developers at $134,040 a year in 2025. The table below sets the figures out. They are market estimates, not our prices.

Why do app quotes vary so much?

Because an app is hours multiplied by rate, and the hours depend on decisions that are often not made when the quote is requested. Two vendors asked for "a booking app" will assume different platforms, features, integrations and design depth. The drivers below explain most of the spread.

What moves the cost of building an app

In rough order of effect:

  1. Platforms. iOS only, Android only, both, or web. Each native platform is its own build and its own maintenance.
  2. Features in version one. Sign-in, payments, maps, chat, notifications, offline use, camera, file upload: each is a block of design, build and test. Most first feature lists are twice as long as they need to be.
  3. Integrations. Connecting to a CRM, an ERP, a payment provider, a booking system or a legacy database adds work in proportion to how well documented the other side is.
  4. Design depth. A tool for trained staff needs clarity; a consumer app needs research, prototypes, testing and polish.
  5. The back end. Most apps need a server, a database, user accounts and an admin panel. This is often half the project and is the part first-time buyers forget to count.
  6. Security and compliance. Payments, health data and personal data under GDPR, CCPA or PIPEDA add encryption, access control and documentation.
  7. Who builds it, and where. The Clutch country table above: the same scope can cost two to three times more depending on the team's location.

Native, cross-platform or web app: three cost structures

A native app is written separately for iOS and Android, which gives the best access to device features and performance, and roughly doubles build and maintenance for two platforms. A cross-platform app shares most of one codebase across both stores, which lowers cost and keeps store distribution, with some trade-offs on the most device-specific features.

A progressive web app runs in the browser and can be installed to the home screen. Google's web.dev explains that PWAs are web apps "built and enhanced with modern APIs" that can reach any web user on any device with a single codebase, and that they can be installed to run in a standalone window, while noting that some capabilities are still out of the web's reach. For many business tools a web app is the lowest-cost route and avoids the app stores entirely; for apps that need deep device access or store presence, native or cross-platform wins. Our sibling guide on web apps against mobile apps covers the choice in detail once it is published.

What a complete app quote includes

A quote that says only "app development" hides most of the work. Expect: discovery (users, flows, success measures), design (wireframes, visual design, prototype testing), front-end build per platform, back-end and database, integrations, testing on real devices, store submission and release, and documentation. After launch: hosting, monitoring, operating system and store updates, bug fixes and new features, which most companies budget as a share of the build cost each year. Ask for each as its own line.

Building an app with AI tools: does it change the cost?

Many people now add "with AI" to the question. Two things are true at once. AI-assisted coding, design and testing tools can shorten parts of the build, especially boilerplate, documentation and test writing, and a team using them well should quote fewer hours for the same scope. They do not remove the work that decides cost: understanding users, choosing features, designing flows, integrating real systems, securing data and testing on devices. Ask a vendor where AI shortens its work and where a named person still reviews everything; the honest answer is specific.

How to get an app quote you can compare

Six steps:

  1. Write one page: who uses the app, the ten things it must do in version one, the systems it connects to, and the platforms it must run on.
  2. Send the same page to each vendor and ask for the scope back as deliverables, each with a fee or an hour estimate.
  3. Ask which platform approach they recommend and why, and what the cost difference would be.
  4. Ask what is excluded: back end, hosting, store accounts, third-party services, design revisions, post-launch support.
  5. Ask who will build it, where they sit, and how you will see progress week to week.
  6. Compare line by line. A lower total that leaves out the back end is not lower.

How to keep app development cost down

Ship the smallest version that solves the real problem and learn from use before adding features. Choose one platform first if your users allow it, or a cross-platform or web approach if they do not. Use managed services for sign-in, payments and notifications rather than building them. Reuse existing systems through integration instead of rebuilding them. Keep one decision-maker on your side who answers the same day. And budget for after launch from the start, so the first store update is not a surprise. For a product that will keep growing, a retained team can cost less than repeated projects; our dedicated developers page explains that model.

Conclusion

An app costs what its scope takes to build by the team you choose. The published checkpoints are Clutch's $90,780 average and 11-month timeline, its $25 to $49 typical rate and its country table from $25 to $149 an hour (all 21 September 2026), and the BLS median of $134,040 a year for a US developer in 2025. Decide the platforms and the first version before you ask for quotes, then compare them line by line.

PromotEdge International is an international strategy, technology, marketing and design company, and our delivery team is in India. Our technology services scope the app in writing and price each deliverable on its own line; we publish no rate card. This guide is general information, not legal advice; the rules of your state or province and your own counsel decide what applies to you.

The guides in this series

This is the main guide in our app development series. Each guide below goes deeper on one part and links back here.

Facts we rely on: see our company facts for what we state about ourselves and where each fact comes from.

Common questions

  • Clutch's resource on app development cost, updated 21 September 2026 and based on verified client reviews, puts the average mobile app project at $90,780.11 over about 11 months, with most listed firms charging $25 to $49 an hour. The average is pulled up by large projects, so a simple app costs far less. These are market estimates, not quotes.

  • A simple app with a few screens, one user type and no complex integrations costs a fraction of Clutch's $90,780 average, because the hours are a fraction. The exact figure is the written scope multiplied by the team's hourly rate, which Clutch puts at $25 to $49 for most firms and $50 to $99 in the USA (21 September 2026).

  • AI-assisted coding, design and testing tools can shorten parts of an app build, so a team using them well should quote fewer hours for the same scope. They do not remove the work that decides cost: understanding users, choosing features, integrating real systems, securing data and testing on devices. Ask where AI shortens the work and who reviews the output.

  • App quotes vary because the price is hours multiplied by rate and both move: which platforms, how many features in version one, which systems it connects to, how deep the design goes, whether a back end is included, and where the team sits.

  • Usually, yes. A progressive web app uses one codebase for every device and skips the app stores, which web.dev describes as reaching any web user on any device with a single codebase, while noting some capabilities remain out of the web's reach.

  • App quotes most often leave out the back end and database, hosting, app store accounts, third-party services such as payments and notifications, design revisions, testing on real devices, and post-launch maintenance. Ask for each as its own line and compare quotes line by line rather than total to total.

  • Maintenance continues every year after launch: hosting, monitoring, operating system and store updates, bug fixes and new features. Most companies budget it as a share of the build cost each year and review it against use. Budget for it from the start, so the first required store update is planned rather than a surprise.

Brands we have worked with

  • Fine Organics
  • Weichai
  • Novozymes
  • Dozco
  • SANY
  • Prezent
  • Honest AI
  • SCENNE
  • Sara International
  • Vega MPS
  • Desi Machine Pvt. Ltd.

Work delivered from India. Results are shared one to one, under NDA.

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