iOS development
Swift and SwiftUI screens, features and fixes for iPhone and iPad.
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App developers · iOS and Android · USA and Canada
PromotEdge International lets businesses in the USA, Canada and other markets hire app developers from our team. They work on iOS and Android apps, new features, fixes and store releases, by the hour, part-time or full-time, in your repository and under your lead. Our delivery team is in India.
App developers who ship updates through your store accounts, on your release schedule.
In short
Hire an iOS or Android developer to keep your app moving: new features, OS updates, crash fixes and store releases. Take one by the hour in blocks of 40 hours, part-time at 80 hours a month, or full-time at about 160.
On an existing app or a new one.
Swift and SwiftUI screens, features and fixes for iPhone and iPad.
Kotlin and Jetpack Compose screens, features and fixes.
Work in Flutter or React Native codebases. See Flutter developers and React Native developers.
Builds, store listings and submissions from your developer accounts.
Yearly iOS and Android changes, new screen sizes and deprecated APIs handled.
Crash reports read and fixed, slow screens sped up.
Languages and tools we work with: Swift and SwiftUI for iOS, Kotlin and Jetpack Compose for Android, plus Flutter and React Native.
Brands we have worked with
Work delivered from India. Results are shared one to one, under NDA.
We use these details only to reply to you.
Rather talk now?
A rough note through the form on what you sell and what needs to change.
How people find you today, where inquiries get lost, then a call in your working day.
The work, who does it and how it is measured. Nothing starts until you approve it.
Our team in India does the work, with calls set in your working hours.
Every number we report shows its source and date range, and we travel to our clients every 3 to 4 months.
Stand-up in your overlap hours, tickets picked from your board.
Features and fixes on branches, with test builds you install on your own phone.
A short written update, including any crash reports worth a look.
Review, and a release prepared for store submission when one is due.
Every developer passes four checks before you meet them: a technical test, a code review, a spoken interview in English and a reference check. Then you interview them yourself.
Code and store releases they have shipped, reviewed by a senior colleague.
A small screen or fix built on the platform you need.
A spoken interview in English, and a reference check with people they have worked for.
You interview the developer about your app, and approve them before they start.
Pick by how much app work you have.
| Question | Hourly | Part-time | Full-time |
|---|---|---|---|
| Fits when | OS updates and fixes a few times a year | A light, steady backlog | An app with work every day |
| Same developer | We aim for it | We aim for it | We aim for it |
| What you pay for | The hours worked, in blocks of 40 | 80 hours a month | About 160 hours a month |
| How long you commit | No lock-in | Month to month | Month to month |
Native apps are built with each platform's own tools. Google names Kotlin its preferred language for Android, with Jetpack Compose for interfaces, and Apple's SwiftUI is its framework for building interfaces across its devices. Our developers work in whichever your app uses.
By the hour or part-time: many apps need work only around OS updates and occasional fixes. See hourly developers for how hours are agreed and logged. Hourly work is bought in blocks of 40 hours, and part-time is a steady 80 hours a month.
Want the app built for you instead? See our mobile app development company page, outsourced web development or all our software development services.
We do not publish rates. We quote after we understand the role.
You see the rate and the terms in writing before anything starts. Every engagement is covered by an NDA, and the contract assigns the code and every deliverable to you once paid for; we keep no rights in it.
Yes. You buy hours in blocks of 40 and use them on the tasks you approve, which suits OS updates and occasional fixes. See hourly developers.
Yes. You can hire for one platform or both: Swift and SwiftUI for iOS, Kotlin and Jetpack Compose for Android.
Yes. Our Android developers work in Kotlin, with Jetpack Compose for interfaces.
You do. We work from your repository and release from your App Store and Google Play accounts.
Hourly work is bought in blocks of 40 hours. Part-time is 80 hours a month, and full-time about 160 hours a month. Every engagement runs month to month, with no long lock-in.
Yes. The first week is a paid trial on a real task from your backlog, so you can judge the developer before you go on.
Tell us, and we replace them within 10 business days at no extra cost.
Hourly work is bought in blocks of 40 hours; part-time is 80 hours a month and full-time about 160 hours a month, all month to month with no long lock-in. Every engagement is covered by an NDA, and the contract assigns the code and every deliverable to you once paid for; we keep no rights in it. You interview and approve every person before they start, and the first week is a paid trial on a real task. The people you hire are online at least 4 hours a day inside US Eastern time. If someone is not the right fit, we replace them within 10 business days at no extra cost. Every developer passes four checks: a technical test, a code review, a spoken interview in English and a reference check (for designers, a practical design test and a review of past work take the place of the first two). You get an estimate before work starts, hours go into a shared weekly timesheet that you approve before we bill, and the block you buy is your monthly cap unless you add hours in writing. Staff augmentation ends on 30 days' notice, with a handover.
Our developers work from India and are online at least 4 hours a day inside US Eastern time, with the rest of the overlap agreed to suit your day. We are available round the clock, 24x7, as per your location.
A real person reads every message and replies.
Four kinds of work. One plan.